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Game Types

Black Trenchcoat: Is the smooth operators, planning out details, coming up with backup plans, fielding footwork and basically being operators operating operationally. Shows like Leverage, Burn Notice and Hustle are good example of Black Trenchcoat.

Pink Mohawk: Usually falls into going in loud and hot. Get in, get the job done and get out before anyone has a chance to respond. Loud, Proud Irreverent. These runs can get zany fast (Kidnapping a unicorn for a 10 year old girl while on a speedboat escaping from jetskis). Pink Mohawk can be seen in shows/movies like Smokin' Aces, The A-Team, Hot Fuzz, and NotB0b runs.

Brown Rompersuit: You've heard of Pink Mohawk and Black Trenchcoat, well this refers to a new style of play. When the players (or Gm) frags up so hard the military/Renraku Red Samurai/Elite Corp Sec get sent in and have to contain the threat that could case billions in damages.

Blue Jumpsuit: What's blacker than a black trenchcoat? A blue jumpsuit. This playstyle is the epitome of black jumpsuit, where runners spend an inordinate amount of time planning and doing legwork and end up pulling off the job flawlessly. Mostly associated with sneaking in and out, sometimes without armor or gear, getting the job done, and getting out undetected.

General Runner Slang

Black Bagged: The act of using overwhelming force on someone to force a surrender then kidnap them. Eg- Surrounding a shadowrunner with 10 cops with assault rifles, drugging him and putting a black bag over his head (removed when inside a place shadowrunners don't like being)

HTR: (Slang: Hitter) Stands for High Threat Response, these guys are the big baddies who will do everything in their power to bring you down. And they have a lot of power. They will kill you with attrition if they can't kill you with bigger guns.

Bad Ideas: Alchemy, Archery, Regular ammo, no image link, no SIN, no licenses, etc.

Milk Run: A run designed for newer players still getting their feet wet. They tend to be easier than usual and totally 100% not going to have some insane twist that is much much more difficult than what was advertised. Honest.

Prime Run: Runs where a single wrong move or bad dice roll will see someone dying or close to death. Nightmare mode for runners, with 10 times the risk but also 10x the reward. Characters will feel consequences, if not die straight out. [Eligibility varies by run, but typically a character becomes elgible for prime runs once they have achieved 35 Career Karma]

'Hub Specific Slang

Bellevue Bombing/BB/Bellevue incident: Refers to an incident where 4 armed terrorists resisted arrest and blew up an S-K building, the sewer system, 2 city masters, 8 KE HTR and the team's rigger in an attempt to get away. They were all captured within a week and executed privately.

DOGCatcher: A victim of Horizon's spin, GODSlayer's name was misreported by Horizon News Network and the name stuck. Doublethink Ahoy!

Sheet Head: A moderator who helps assist the sheet confirmation thread. Identified by a purple tag.

The Cops: The fascist overlords that rule the Runnerhub with an iron fist, led by the "pure evil" KatNine. These guys try to keep order around these parts and weed out any problem players. Identified by a red tag. (I am kidding of course, they're top blokes)

Leadership: The mods with the power to decide what's what on the hub. Identified by a black tag.

Hammers: What does every problem look like to a hammer? A nail. Used to describe one dimensional characters with one thought process: "I roll to punch it"

Llamateurs - Runners between fresh approval and their first run

Just enough rope: When the GM asks "Are you sure you want to do this?" Stems from a phrase often uttered by Ympusle: You don't need to hang the players, just give them enough rope.

German'd: The act of pulling obscure shadowrun knowledge out of nowhere. Named after our resident germans' ability to pull detailed rules and facts as if they had memorised them

Doorman'd: The act of tripping a grenade or tripwire hidden sneakily behind a door. Remember chummers, always check a door before you bust through it.

Fujin'd: The act of completely hijacking a run, preferably with liberal amounts of cross-dressing and/or seduction.

Poncho'd: As a decker, the act of having your agent consistently roll higher on its teamwork tests than you do on the test with its help.

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